Today I have uploaded the first pass at an AI for MUD. This is posted to EDIBLE in the usual spot. Note that, like MUD, this is an alpha upload as the set is not yet fully functional so lots of future changes are expected. It’s also worth noting that the AI is capable of using MUD without this AI script which is why it is packaged separately.
The Movement Sound Pack is a collection of movement sounds for EDCE. The pack includes 68 sounds recorded from several military and civilian vehicles averaging between 5 to 10 seconds per clip. There are trucks, tanks, helicopters, bombers, fighters, watercraft, submersed pings, and electronic noises. The sounds can be mixed and matched to produce a more unique EDCE experience but were specifically tailored to MUD which will also have a parallel update added to EDIBLE.
July is the year’s version of a Wednesday. It’s a reminder that our year is half over. In a normal year, it’s a call to action to focus on your new year’s resolution and your goals and objectives. In 2020 however, it’s a reminder that there are still six months of this nightmare scenario to go before we can push the reset button and try for a better 2021.
This Random Map Generator is uses with the standard EDCE unit set with a focus on sea power. All cities will be accessible by sea units. The map will not place any landlocked cities, making each placement along a coastal tile or a river delta.
I have uploaded version 0.0.5 of the MUD Random Map Generator to EDIBLE. You can view it here. The update consists of back-end changes and is backward compatible with previous versions. I want to give a thank you to dandan who located a bug and helped me test the change sin this release.
The Steam Summer Sales event is up. As mentioned previously, I plan to go through my bucket list and make some recommendations. This list below represents the top games in my list and my thoughts on purchasing them. As with any sale, I will be focusing on the value of the game at the price they are listed and not simply the merits of the game or the discount prices alone.
I know it’s a little late for a June status report. I have a number of small updates to give and it’s easier to just put them all together on one post. On my agenda for today is the resurgence of COVID-19, a site upgrade, the planned re-opening of the baseball season, and the Steam Summer Sale.
Over the course of this week, and possibly into next week, I will be performing a series of site changes that are likely to bring Worlds of Nations offline for extended periods of time. If you need access to any of the files or scripts during the outage, place a comment on this post or contact me directly and I will give you alternate methods of access it while the upgrades are taking place.
I would be remis if I didn’t take some time to actually talk about the ongoing pandemic. For today’s update, I want to take a moment and let you all know why my updates have been spotty for the past three months and how much longer I expect this to continue.
I had a suspicion back in April that my productivity had dropped and my stress levels had skyrocketed following the statewide closure in March. It felt like I was doing a lot more work with less actual output, and at the same time my personal life was struggling. By May it felt the opposite, with better productivity and improved work-life balance. However, I had no data or proof this was the case. Thankfully, I was tracking some timecard data during this time. Here is what I found.
May sees a return to normalcy but a significant increase in my real-life workload. The focus of this late May update will be on the impact the pandemic has on things for the past few months. I will specifically be focusing on the state of the website, the status of the EDCE tournament, and some personal impacts the situation has had on me and my plans going forward.