The Modern Units Database update is under way and progress looks good. The data collection and analysis is a lot faster than I anticipated thanks to all the upfront script preparation I did a few months back. It is shaping up to be a significant update though. Let’s do a quick overview of what this update will include and any feedback on where it is going.
It has been a while since my last activity, but I assure you things have been happening behind the scenes. There are some upcoming performance improvements to this site as well as a large MUD revamp in the works. I am also pleased to say that I am in the process of converting a homegrown campaign from Pathfinder 1E to 2E. I will be happy to share my lessons learned from that once it is finished.
Today, I’m happy to announce that the Grand Isles Stock Exchange (GISE) is finally available for public viewing. You can find it on the newly added page called Tradelands. This project has been in development for over three months and involved an incredible amount of effort from multiple people. I want to thank the members of F&BP as well as mindyminder for her help writing the scripts that pulled the data. I’m also happy to note that this is the first part of an eventual partnership with F&BP. Keep an eye out as I plan to post more about the group and what they are doing over the next few weeks. Continue reading “Grand Isles Stock Exchange (GISE) Added”
I have been anticipating April for some time now, as it is the month when my schedule comes back on track. I’m excited to say I have some updates already in the hopper and will be posting them soon. I also made some progress on site improvements and have an update on the quarterly Empire Deluxe Qualifier match.
A small update to the Future Units Database has been uploaded on EDIBLE. The changes are based on feedback on the Steam forum and focuses on balancing the unit set, but doesn’t make any major changes. If you are using the existing set, you don’t need to update to this version unless you are experiencing balance issues.
I will be making some changes to the Mapscripts later today to apply some backend changes. While the update is in progress, the mapscripts will not work. I do not have an ETA for when they will be back up. This update will only impact files being actively generated, and anything previously downloaded will continue to work as normal.
It is time for a much belated status update! There is some good news to report and a lot of bad news. However, it all points to a positive outcome long-term for this site as well as many of my projects which are currently on hold. This is also an incredibly busy time for me in real-life which is making free time a scarce commodity for the time being. All of this is adding up to fewer updates in the near term, but more promises for the long term.
The new Enhanced Terrain Set (ETS) has been uploaded to EDIBLE. This set attempts to enhance the definition of the default terrain set by improving the depth of the art at closer zoom levels while retaining the same look and feel as the original terrain set when viewed at a distance. It uses a mix of isometric and top down images like the original set and uses a color and contrast that is slightly darker than the original set.
I have resolved the error that brought the website down yesterday. I will forever be referring to this event as the Server Outage of January 25, 2021. I am still working on repairing the damage to EDIBLE and hope to have everything fully restored by the end of the day today. All the of the files are still be available if you have the links. The outage is on the web front only as the storage server is still working correctly. I also have backups of all files and can post them separately if I’m not able to bring EDIBLE back up in a timely manner.
This outage is almost 5 years to the day when I lost everything during the 2016 server crash. That was one the most painful losses in my history of maintaining this repository. Luckily, this outage was superficial as no files were lost or corrupted. Still, is serves as a wake up call that some upgrades to this site are needed urgently. I will be putting a few items on hold until I can implement some immediate fixes.
I recently played through a mod on EDCE called Monster Planet written by gryphin.rampant. One of the items that came up during our recent tournament a few weeks back was around calculations of Recon Spectrum Points (RSP) and why they have such high value. One of the things I did during my playthrough of the Monster Planet was to put the units through the RSP calculator and the results showed some clear differences. I want to share those results with you as it shows how powerful Recon Spectrum can be in your game and why this mechanic has such a high point value in the tournament scoring.