My life had some significant changes in August which caused me to miss my monthly update. You will also notice the updates to the site are slower as well. However, there are some positive changes coming in September that should see some new posts made this month.
Today I have uploaded the first pass at an AI for MUD. This is posted to EDIBLE in the usual spot. Note that, like MUD, this is an alpha upload as the set is not yet fully functional so lots of future changes are expected. It’s also worth noting that the AI is capable of using MUD without this AI script which is why it is packaged separately.
The Movement Sound Pack is a collection of movement sounds for EDCE. The pack includes 68 sounds recorded from several military and civilian vehicles averaging between 5 to 10 seconds per clip. There are trucks, tanks, helicopters, bombers, fighters, watercraft, submersed pings, and electronic noises. The sounds can be mixed and matched to produce a more unique EDCE experience but were specifically tailored to MUD which will also have a parallel update added to EDIBLE.
This Random Map Generator is uses with the standard EDCE unit set with a focus on sea power. All cities will be accessible by sea units. The map will not place any landlocked cities, making each placement along a coastal tile or a river delta.
I have uploaded version 0.0.5 of the MUD Random Map Generator to EDIBLE. You can view it here. The update consists of back-end changes and is backward compatible with previous versions. I want to give a thank you to dandan who located a bug and helped me test the change sin this release.
The Steam Summer Sales event is up. As mentioned previously, I plan to go through my bucket list and make some recommendations. This list below represents the top games in my list and my thoughts on purchasing them. As with any sale, I will be focusing on the value of the game at the price they are listed and not simply the merits of the game or the discount prices alone.
This week Firaxis has announced that it will be offering the New Frontier DLC Pack for Civilization VI. It’s the latest addition to a trend in gaming DLC’s that have been slowly creeping across the industry. Is this pack really worth the $40 they are asking you to pay for this DLC? How does it stack up across other similar offers in the industry?
Civ4: Colonization has been an on and off favorite of mine since its release in 2008. I also enjoy this game because of it’s simplicity in game play – you win the game winning a War of Independence and that’s it. Behind this simple concept is the Civilization 4 engine which allows for the significant amount of customization for which the franchise is well known. Despite being released over a decade ago, the game continues to enjoy a cult-like following from its mod community that has kept the original concept alive by modding in aspects that keep it in a modern state. At the time of writing this, there are a few mods still in active development which have updated the game. I recommend to anyone who enjoyed the old Civ4 games and own a copy of Colonization to revisit some nostalgia.
Today, I want to specifically talk about a mod for this game called We the People. At the time I write this, the latest update was on April 23rd and includes 54 updates in the last update alone. I have a lot of respect for these modders who have worked to keep this updated, and are willing to take community recommendation (a feat in itself, I can tell you from experience) and implement them. They have truly turned a rather obscure and independently released modification of Civ4 and turned it into a full capable game that competes against other titles being released today.
I have uploaded the newest version of the MUD Random Map Generator on EDIBLE. You can view it here. The changes are almost all behind the scenes with the biggest change being I have integrated the MUD Random Map Generator into the new MapScript API. This update will automatically generate the map file for you instead of relying on the previous manual process. It also allows integration within the EDCE interface with just a basic understanding of how to compile the in-game scripts.
I have completed an upgrade to the Random Map Generator. It’s available on EDIBLE or with the original REM link here. This change replaces the previous version since the output has not changed and the maps are backward compatible. The main change was meant to improve the performance of the map generation process which was causing some browsers to freeze. This update should provide a much improved experience.