I have uploaded version 0.0.5 of the MUD Random Map Generator to EDIBLE. You can view it here. The update consists of back-end changes and is backward compatible with previous versions. I want to give a thank you to dandan who located a bug and helped me test the change sin this release.
The Steam Summer Sales event is up. As mentioned previously, I plan to go through my bucket list and make some recommendations. This list below represents the top games in my list and my thoughts on purchasing them. As with any sale, I will be focusing on the value of the game at the price they are listed and not simply the merits of the game or the discount prices alone.
This week Firaxis has announced that it will be offering the New Frontier DLC Pack for Civilization VI. It’s the latest addition to a trend in gaming DLC’s that have been slowly creeping across the industry. Is this pack really worth the $40 they are asking you to pay for this DLC? How does it stack up across other similar offers in the industry?
Civ4: Colonization has been an on and off favorite of mine since its release in 2008. I also enjoy this game because of it’s simplicity in game play – you win the game winning a War of Independence and that’s it. Behind this simple concept is the Civilization 4 engine which allows for the significant amount of customization for which the franchise is well known. Despite being released over a decade ago, the game continues to enjoy a cult-like following from its mod community that has kept the original concept alive by modding in aspects that keep it in a modern state. At the time of writing this, there are a few mods still in active development which have updated the game. I recommend to anyone who enjoyed the old Civ4 games and own a copy of Colonization to revisit some nostalgia.
Today, I want to specifically talk about a mod for this game called We the People. At the time I write this, the latest update was on April 23rd and includes 54 updates in the last update alone. I have a lot of respect for these modders who have worked to keep this updated, and are willing to take community recommendation (a feat in itself, I can tell you from experience) and implement them. They have truly turned a rather obscure and independently released modification of Civ4 and turned it into a full capable game that competes against other titles being released today.
I have uploaded the newest version of the MUD Random Map Generator on EDIBLE. You can view it here. The changes are almost all behind the scenes with the biggest change being I have integrated the MUD Random Map Generator into the new MapScript API. This update will automatically generate the map file for you instead of relying on the previous manual process. It also allows integration within the EDCE interface with just a basic understanding of how to compile the in-game scripts.
I have completed an upgrade to the Random Map Generator. It’s available on EDIBLE or with the original REM link here. This change replaces the previous version since the output has not changed and the maps are backward compatible. The main change was meant to improve the performance of the map generation process which was causing some browsers to freeze. This update should provide a much improved experience.
I was able to make some good progress this week on some improvements to the Modern Units Database as well as the script drawing the Random Earth Map. I’m hoping to get some of these updates posted this weekend. In the event I don’t, here is a quick update for this Leap Day.
The Random Earth Map generator is posted. You can access the latest version here or find it on EDIBLE along with its supporting unit set. This is not a final version and contains several bugs, but it works which is why I’ve posted it regardless of the issues.
This is the Random Earth Map (REM) Generator. This will randomly generate a map of Earth using data collected from NASA, USGS, and the United Nations. Each map contains approximately 100 randomly selected cities from the World GDP report with values greater than $1Bn. It also draws supplies from the world’s strategic reserves. All locations are drawn using their official GPS locations. Manual tweaks to locations were applied where overlaps occurred.
The generator is meant to work with the Modern Units Database (MUD) available on EDIBLE but you can use the options below to adjust it to support the default unit sets as well.
I completed the first full test run of the Earth Map generator. You may remember the beginning stages of this back in 2018 before shelving it for another project. Well, today I finished it off and successfully loaded the first full Earth map into EDCE with success. The screenshot attached to this post if the overview map from in-game, which I’ll also be uploading to the Steam Community shortly as well.