My life had some significant changes in August which caused me to miss my monthly update. You will also notice the updates to the site are slower as well. However, there are some positive changes coming in September that should see some new posts made this month.
Today I have uploaded the first pass at an AI for MUD. This is posted to EDIBLE in the usual spot. Note that, like MUD, this is an alpha upload as the set is not yet fully functional so lots of future changes are expected. It’s also worth noting that the AI is capable of using MUD without this AI script which is why it is packaged separately.
The Movement Sound Pack is a collection of movement sounds for EDCE. The pack includes 68 sounds recorded from several military and civilian vehicles averaging between 5 to 10 seconds per clip. There are trucks, tanks, helicopters, bombers, fighters, watercraft, submersed pings, and electronic noises. The sounds can be mixed and matched to produce a more unique EDCE experience but were specifically tailored to MUD which will also have a parallel update added to EDIBLE.
This Random Map Generator is uses with the standard EDCE unit set with a focus on sea power. All cities will be accessible by sea units. The map will not place any landlocked cities, making each placement along a coastal tile or a river delta.
I have uploaded version 0.0.5 of the MUD Random Map Generator to EDIBLE. You can view it here. The update consists of back-end changes and is backward compatible with previous versions. I want to give a thank you to dandan who located a bug and helped me test the change sin this release.
I have uploaded the newest version of the MUD Random Map Generator on EDIBLE. You can view it here. The changes are almost all behind the scenes with the biggest change being I have integrated the MUD Random Map Generator into the new MapScript API. This update will automatically generate the map file for you instead of relying on the previous manual process. It also allows integration within the EDCE interface with just a basic understanding of how to compile the in-game scripts.
I have completed an upgrade to the Random Map Generator. It’s available on EDIBLE or with the original REM link here. This change replaces the previous version since the output has not changed and the maps are backward compatible. The main change was meant to improve the performance of the map generation process which was causing some browsers to freeze. This update should provide a much improved experience.
I was able to make some good progress this week on some improvements to the Modern Units Database as well as the script drawing the Random Earth Map. I’m hoping to get some of these updates posted this weekend. In the event I don’t, here is a quick update for this Leap Day.
The Random Earth Map generator is posted. You can access the latest version here or find it on EDIBLE along with its supporting unit set. This is not a final version and contains several bugs, but it works which is why I’ve posted it regardless of the issues.
This is the Random Earth Map (REM) Generator. This will randomly generate a map of Earth using data collected from NASA, USGS, and the United Nations. Each map contains approximately 100 randomly selected cities from the World GDP report with values greater than $1Bn. It also draws supplies from the world’s strategic reserves. All locations are drawn using their official GPS locations. Manual tweaks to locations were applied where overlaps occurred.
The generator is meant to work with the Modern Units Database (MUD) available on EDIBLE but you can use the options below to adjust it to support the default unit sets as well.