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Map of Afghanistan (2021)

Afghanistan is a landlocked country at the crossroads of Central and South Asia. It is bordered by Pakistan to the east and south, Iran to the west, Turkmenistan and Uzbekistan to the north, and Tajikistan and China to the northeast. Occupying 652,864 square kilometers (252,072 sq mi), the country is predominately mountainous with plains in the north and southwest. It is inhabited by 31.4 million people as of 2020, composed mostly of ethnic Pashtuns, Tajiks, Hazaras, and Uzbeks. Kabul serves as its capital and largest city.

For almost 20 years, Afghanistan was a continuous battleground for armies and insurgents.  In 2020, a new chapter emerged as the Doha Agreement promised to re-shape the future of the conflict.  This map represents the state of Afghanistan as it appears in March 1, 2021.  Efficiency levels for all cities are based on their real-world political influence and strategic value.  The map uses roughly 24,000 tiles to represent 650k square km of territory with the main border crossings into neighboring countries designated along the border.  The map was generated with the Modern Units Database in mind and as a result may require some slight modifications to work correctly with the default unit set.

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Random Earth Map Refresh in Progress

I like to refresh my Earth maps every few years and it looks like now is the perfect time to start my new project.  I will be updating the Random Earth Map with the new 2020 census data.  Moreover, I have some official sources that updated the extend of the economic impact from COVID which I can incorporate as well.

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Modern Units Database – Version 0.0.5

It’s time for the next update to Modern Units Database.  This updated builds on the previous release from last month.  It is available on EDIBLE, or you can directly download it here.  The update focuses on optimizing the AI as well as fixing a few bugs found during play testing.  I’ve am really enjoying the direction the changes are taking.  In my recent playtests, the AI has gone from aimless zombie to competitive child.  The AI is at a point where it can compete against itself with decent success.  My focus going forward will be competitiveness against human players.

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AI Script – Modern Units AI v0.0.2

I have uploaded an updated version of the Modern Units AI script to EDIBLE. You can download it directly here.  The script is twenty times more complex as the alpha version and draws the unit data directly from the same data set used to create Modern Units Database.  In spot testing, the script has better awareness of the units and capabilities, but may have difficulty performing on lower-end machines.

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Modern Units Database – Version 0.0.4a Update

The updated version of the Modern Units Database has been posted for play testing.  You can download it here or find it on EDIBLE.  With over 200 hours logged, this is the largest update I have posted for any mod since I originally released MUD or the last update I made to it a year ago.  Read the full post if you want a complete listing of the changes.  There is still a lot more to do before I get this into a spot where it can work the way I intended, but I wanted to get this out in its current state in case others find issues I am not already tracking.

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MUD Points to Percentages

I’ve finished a first pass at the unit values.  I am in the process of transforming the values to the EDCE format and then uploading it for play testing.  This version will be a lot different than the previous one in terms of attack/defense values.  In the current version, there is little difference in direct attack values, as supporting fire is meant to have greater emphasis.  In this version however, the difference between supporting fire and direct fire is determined by how committed the unit is to staying engaged.

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Modern Units Database Progress Report

The Modern Units Database update is under way and progress looks good.  The data collection and analysis is a lot faster than I anticipated thanks to all the upfront script preparation I did a few months back.  It is shaping up to be a significant update though.  Let’s do a quick overview of what this update will include and any feedback on where it is going.

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Future Units Database – Update 1.0.1

A small update to the Future Units Database has been uploaded on EDIBLE.  The changes are based on feedback on the Steam forum and focuses on balancing the unit set, but doesn’t make any major changes.  If you are using the existing set, you don’t need to update to this version unless you are experiencing balance issues.

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Enhanced Terrain Set Uploaded

The new Enhanced Terrain Set (ETS) has been uploaded to EDIBLE.  This set attempts to enhance the definition of the default terrain set by improving the depth of the art at closer zoom levels while retaining the same look and feel as the original terrain set when viewed at a distance.  It uses a mix of isometric and top down images like the original set and uses a color and contrast that is slightly darker than the original set.

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EDCE Monster Planet – Recon Comparison

I recently played through a mod on EDCE called Monster Planet written by gryphin.rampant.  One of the items that came up during our recent tournament a few weeks back was around calculations of Recon Spectrum Points (RSP) and why they have such high value.  One of the things I did during my playthrough of the Monster Planet was to put the units through the RSP calculator and the results showed some clear differences.  I want to share those results with you as it shows how powerful Recon Spectrum can be in your game and why this mechanic has such a high point value in the tournament scoring.

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