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Empire CE

Empire Deluxe Combined Edition

Empire Deluxe Combined Edition is one of the newest versions of the Empire Deluxe series.  It’s made by Killer Bee Software.  Although the interface, code behind, and graphics have changed, it follows the same basic premise as the original Empire Deluxe.  Unlike World of Nations, Killer Bee has attempted to stay as true to the root of the game.  Instead of adding complexity and features, it has the same feel as the original.

The game has a built-in map editor and map sharing feature but doesn’t support mod sharing. I prefer to keep my own work on EDIBLE so anything I upload to the in-game library will find its way onto this website as well.  I doubt any other users will be uploading content here.

Files are copyright of their creator, so it’s advised that you check with the owner before publishing them yourself.

Builder’s Library

Below is the list of assets from the Builder’s Library. It consists of Maps and Scenario files. Most of the scenarios are based on the map files so be sure you are downloading the correct one.

Map Files

This lists the map files created for Empire Deluxe Combined Edition.  Please read through any special instructions before using these maps.  Some of the maps below are based on scenarios and can reveal spoilers if played.  It may be possible to port these files to other game versions, although I haven’t tried.

Files created with a map script should be placed in the “[AppData]\EmpireDeluxe\maps\” directory and need to be loaded during the map/scenario setup phase or viewed through the map editor.

Download LinkDescriptionVersion

Falkand Islands


The Falkland Islands is an archipelago in the South Atlantic Ocean on the Patagonian Shelf. The archipelago, with an area of 4,700 square miles (12,000 square kilometres), comprises East Falkland, West Falkland and 776 smaller islands. As a British overseas territory, the Falklands have internal self-governance, and the United Kingdom takes responsibility for their defence and foreign affairs. In April 1982, Argentine forces temporarily occupied the islands. British administration was restored two months later at the end of the Falklands War. The Falkland Islands' capital is Stanley on East Falkland.

  • This map is free of any unintended spoilers for the Falklands War (1982) scenario below.
  • Efficiency ratings are based on population.  Most cities start with efficiency under 50% and is therefor difficult to play without modification.
  • Optional: The Falklands AI Script has been added for this map.  See AI Scripts section for more details.

2019/01/01

v1.0.0

Realm of Seran - Chapter One


The Realm of Seran is a continent owned by two superpowers, the Kashkur and the Dushan.  The map is a mix of combat based around land-based bottlenecks and island chains.  Resources are heaviest at the poles of the map and large sea-like bodies of water surrounded by islands will require airbases if you wish to maintain air superiority throughout the map.  This is the first of a three part series called The Realm of Seran.

  • Playing this map will reveal spoilers for the Realm of Seran campaign.

2018/11/03

v1.0.0

Realm of Seran - Chapter Two


This is a continuation of the Realm of Seran.  This map focuses on a large ice continent that dominates the middle of the map.  The map hosts an abundance of two-city islands which make for some creative multiplayer options, although not all starting locations are created equal.  Due to a limitation of the map generation, the unique points of interest in the campaign world will not make an appearance in this map.  Instead, they appear as blank/clear tiles.

  • Playing this map will reveal spoilers for the Realm of Seran campaign.

2018/11/14

v1.0.0

Scenario Files

This lists the scenario files created for Empire Deluxe Combined Edition.  Please read through any special instructions before using these maps.  All scenarios include descriptions and editor notes.

Files created with a map script should be placed in the “[AppData]\EmpireDeluxe\scns\” directory and need to be loaded during the map/scenario setup phase or viewed through the map editor.  Some scenarios may require a unit DB to work correctly.

Download LinkDescriptionVersion

Falklands War (1982)


On April 2, 1982, Argentinian Forces invaded the Falkland Islands, a territory of the United Kingdom.  In response, on April 5th the British government sends a task force to return the islands to British control, using military force if necessary.  Argentina sends a large military contingent to the island in hopes to persuade the British to pursue a diplomatic solution over a potentially bloody military one.  As two sides inch closer to war, each begin to see the challenges in their disposition.  It is now up to you to command your forces to control the islands before the diplomats or the UN Security Council forces one on you.

  • To avoid spoilers, do not review the scenario before playing it.  Instead, the map version of this scenario provides the details offered to both commanders on April 10, 1982.
  • Read the scenario details for a list of suggested scenario options.
  • This map is meant for two players, one for Argentina and one for Great Britain.  If playing alone, set the AI to Argentina as it may struggle with Great Britain's disposition.
  • Optional: The Falklands AI Script has been added for this map.  See AI Scripts section for more details.


| Original Post | Playtest Results |

2019/12/29

v1.0.0

Realm of Seran - Chapter 1: The Last Stand of Dushan


The Realm of Seran has just experienced a cataclysmic event.  As the world goes dark around them, the super powers of Kashkur and Dushan are on the brink of war.  The once proud nation of Dushan faces complete extinction after their forces are outflanked and it is up to you to determine the course that can save them.  Will it be a war of attrition against the industrial Kashkur?  Or will you seek to re-unite the ruins of your old empire?  Or perhaps the answer to survival lies somewhere at the epicenter of the recent event that rocked the entire world.

  • To avoid spoilers, make sure you read the scenario's description in-game and follow the instructions for your first play through!
  • This scenario is best experienced with the Enhanced unit set and Enhanced AI script.  Other setups may not play correctly.
  • Be sure to use Player Two (Dushan) on your first play through.
  • Play the scenario before you view it in the editor, or you will reveal spoilers.
  • Turn city descriptions on for the best results, although this is optional.


| Original Post | Assessment Post |

2019/11/07

v1.1.0

Realm of Seran - Chapter 2: The Storms of Winter


The newly founded Federation of Dushan-Kashkur (FDK) has just been founded and peace has finally returned to the realm.  The post-war world was a mess and almost nothing of the pre-war world remains the same, except for the Dushan drive for scientific exploration.  However, as they begin to investigate the events that lead to the events in Chapter One, it becomes apparent that something more sinister is as work here.  Now the question is if the Federation is able to uncover a solution that will allow them to defeat their new opponent, or will the world fall into an even deeper chaos that it just exited.

  • To avoid spoilers, make sure you read the scenario's description in-game and follow the instructions for your first play through!
  • This scenario is best experienced with the Enhanced unit set and Enhanced AI script.  Other setups may not play correctly.
  • Be sure to use Player One ( Orange, or FDK) on your first play through.
  • Play the scenario before you view it in the editor, or you will reveal spoilers.
  • Turn city descriptions on for the best results, although this is optional.


| Original Post |

2019/11/23

v1.0.0

 

Extensions / Utilities

Below is a list of support files that are not directly related to the maps above, or are optional additions.  These will eventually include things such as AI scripts, graphics, and map scripts.

AI Scripts

This lists the AI scripts for Empire Deluxe Combined Edition. Please read through any special instructions before using these scripts. Some are tailored for specific events or scenarios and may not work correctly in other situations.

AI scripts should be placed in the “[AppData]\EmpireDeluxe\unknown\” directory and need to be loaded during the map/scenario setup phase.

Download LinkDescriptionVersion

Falklands AI Script

This AI script is meant to help with the imbalance the AI experiences when playing the Falklands map or scenario. This will force the AI to have heavier responses earlier in the game, instead of the default AI’s tendency towards slow cautionary exploration. However, it currently does not address the issue where units get “stuck,” fix the cluttering, improper use of carriers, or the tendency to bypass obvious objectives. The AI will stop being effective once its forces run out.


| Original Post |

2019/01/02

v1.1.0
Map Scripts

This lists the map scripts Empire Deluxe Combined Edition.  Please read through any special instructions before using these scripts. Some are tailored for specific events or scenarios and may not work correctly in other situations.

Files created with a map script should be placed in the “[AppData]\EmpireDeluxe\maps\” directory and need to be loaded during the map/scenario setup phase or viewed through the map editor.

Download LinkDescriptionVersion

Basic Random Map Generator

This is a basic map generation script.  All variables used to generate the map randomly are exposed and can be changed to create unique results.

  • This script can be manipulated to produce bad files.


| Original Post | Update Post |

2019/03/17

v1.3.0
v1.0.0

MUD Random Map Generator

This Random Map Generator is tailored for use with the Modern Units Database (MUD) available on EDIBLE. This will generate a map that utilizes the intended features of this set such as diverse efficiency levels, distance, and terrain diversity.

  • This set required MUD set to be installed to work correctly.


| Original Post | Update Post |

2020/07/07

v0.0.5
v0.0.1

Random Earth Map Generator

This is the Random Earth Map (REM) Generator. This will randomly generate a map of Earth using data collected from NASA, USGS, and the United Nations. Each map contains approximately 100 randomly selected cities from the World GDP report with values greater than $1Bn. It also draws supplies from the world’s strategic reserves. All locations are drawn using their official GPS locations. Manual tweaks to locations were applied where overlaps occurred.

The generator is meant to work with the Modern Units Database (MUD) available on EDIBLE but you can use the options below to adjust it to support the default unit sets as well.

  • The generator is meant to work with MUD. you can use the options below to adjust it to support the default unit sets as well.


| Original Post |

2020/02/22

v0.2.0


Art Assets

This lists the art assets for Empire Deluxe Combined Edition.  Please read through any special instructions before using these scripts. Some are tailored for specific events or scenarios and may not work correctly in other situations.

Art assets are placed in one of several image directories.  Read the descriptions to place them in the correct location.  Most art is placed in either the “[AppData]\EmpireDeluxe\otherimages\” directory or the “[AppData]\EmpireDeluxe\unitimages\” directory.  Art assets are loaded during game start and making changes while the game is active will have no effect.

Download LinkDescriptionVersion

128x128
Miscellaneous Tiles


This 128x128 tile set updates three of the map tiles that act as overlays on the map.  It replaces the 32x32 icons with ones that are meant to blend into the map.

  • Mines - Replaces the skull and crossbones icon with a minefield.
  • Resources - Replaces the black hole icon with a murky black icon meant to darken land tiles, and appear as oil spills on sea.
  • Fallout - Replaces the fallout icon with the Trinity crater


| Original Post |

2019/02/01

v1.0.0

128x128 Basic Explosions Set


This 128x128 tile set will update the default explosions.  It replaces the 32x32 explosion animations with ones that are higher definition.

  • Taking damage during combat will use the large bright explosion that fills the square (middle on screenshot)
  • Firing artillery conducting a bombarding strike will use a triple firing animation (left screenshot)
  • Artillery shells landing will show three shell explosions (not pictured)
  • Nuclear bombs successfully detonating will show a flash, an explosion, and turn into a crater.


| Original Post |

2019/02/19

v1.0.0

128x128 Brown Roads Set


This 128x128 tile set will add brown roads, replacing the default gray and yellow ones.  This replaces both roads and bridges.


| Original Post |

2019/02/08

v1.0.0

128x128 Rural to Urban City Set


This 128x128 tile set uses GPS imagery from the Midwest United States overlayed with vector-drawn cities skylines representing some of the largest cities in the world.  Cities will grow in size by adding buildings and expanding their urban areas into the surrounding rural terrain in an organic manner, following pre-defined arteries (roads) and the addition of larger airports as the population increases.

Ownership of a city is identified by the color of it's government and administrative buildings.  If the city is populated with units, they will occupy they will occupy the civilian buildings in the city, the airport, staging grounds, and arteries into the city.  This is represented by placing their vehicles with the player's designated colors onto the map.  The borders of the city will also change based on the occupancy of the city.

  • This set can be hard to see on higher zoom levels.
  • This set as been play tested with the 32x32 Blue Marble terrain set.


| Original Post |

2019/01/16

v1.0.0

128x128 Units - Ground Forces


This 128x128 tile set will update the unit tiles for all of the default ground units.  The tiles use silhouettes similar to the original images.  One key difference is the age old traditional cross gun icon has been replaced with a soldier.  For silhouettes that are similar, I've arranged guns and vehicle direction to help identify them at farther range.

Each tile also includes several icons to help identify them.  The left side of the tile includes identifiers:

  • A player color version of the U.S. insignia for the unit type.  These include infantry, vehicles, and artillery
  • A colorized insignia from a famous regiment of that unit type.  Most of these are of British origin.
  • The right side of the tile includes status information.  Right now this only shows a bivouac icon for sentry.  This is a placeholder for future artwork as status changes are done through alternative means.


| Original Post |

2019/03/12

v1.0.0
v0.8.1

128x128 Units - Air Forces


This 128x128 tile set will update the unit tiles for all of the default air units. The tiles use silhouettes similar to the original images but updated to appear like a real aircraft of that type. There is also an optional loaded image for the "bomber" for mods that allow bombers to carry and fire missiles. The brown background for helicopters has been replaced and instead the icon simply lands within the tile instead of hovering in the middle.

Each tile also includes several icons to help identify them.  The left side of the tile includes identifiers:

  • A player color version of the U.S. insignia representing the USAF to help identify against their ground based counterparts.
  • A colorized insignia from a famous squadron of that unit type. Most of these are of British origin.
  • The right side of the tile includes status information.  Right now this only shows a bivouac icon for sentry.  This is a placeholder for future artwork as status changes are done through alternative means.

| Original Post |

2019/03/29

v1.0.0
v0.8.1

128x128 Units - Naval Forces


This 128x128 tile set will update the unit tiles for all of the default naval units. The tiles use silhouettes similar to the original images but updated to appear like a real naval vessel of that class. Many of the units also include a loaded icon even though the default udb doesn't allow it. For submarines, there is a surfaced version and two underwater versions (one appears invisible) to help identify the various stages of silence.

Each tile also includes several icons to help identify them.  The left side of the tile includes identifiers:

  • A player color version of the U.S. insignia representing the US Navy to help identify against their ground and air based counterparts.
  • A colorized insignia from a famous squadron of that unit type. Most of these are of British origin.
  • The right side of the tile includes status information.  Right now this only shows an anchor icon for sentry.  This is a placeholder for future artwork as status changes are done through alternative means.

| Original Post |

2019/03/31

v1.0.0
v0.8.1

128x128 EDUT Space and Structures


This 128x128 tile set will update the unit tiles for all of the default space units as well as any structures such as bases. The tiles use silhouettes similar to the original images but updated to appear like a real missiles, satellites, and bases of that type. Nuclear weapons are identified with a black/yellow symbol added to the icon. Bases use the same art style as the Rural to Urban City Set but use GPS imagery relevant to their type instead of city graphics.

Each tile also includes several icons to help identify them.  The left side of the tile includes identifiers:

  • A player color version of the U.S. insignia representing the unit/base type to help identify against their counterparts.
  • A colorized insignia from a famous squadron of that unit type. Most of these are of British origin.
  • The right side of the tile includes status information.  Right now this only shows an anchor icon for sentry.  This is a placeholder for future artwork as status changes are done through alternative means.

| Original Post |

2019/04/02

v1.0.0
v0.8.1

128x128 EDUT Unit Status Icons


This 128x128 tile set includes two status icons that are applied on top of the unit icons. They are meant to work with the units from the 128x128 Units set.

  • Dig In - Units that are dug in will be placed behind sandbags. Infantry on sentry will take cover behind them. This replaces the brown triangle borders on dug in units.
  • Crippled - Units that are in a crippled status will have their tiles appear cracked and a red cross icon on the top right corner. A sentried unit will have a medical bivouac icon instead of the standard icon. This replaces the red line that appears on crippled units.
  • Activated - Updated the yellow "activated unit" outline to match the new tile sets.

| Original Post |

2019/04/08

v1.1.0
v1.0.0

128x128 EDUT Overflight Tiles


This is a 128x128 replacement for the default circle that appears when a unit is on top of another unit. Instead, the unit tiles will now stack on top of each other. This updates a single image and is meant to work with the unit tile templates.


| Original Post |

2019/04/09

v1.0.1
v1.0.0

128x128 HIPS Terrain Set


HD Isometric Polygon Set (HIPS) is a 128x128 24bpp terrain replacement graphics mod. This set uses high contrast vectored polygons to generate terrain tiles. This was meant to make terrain easy to identify at higher zoom levels while providing higher definition for those who prefer to play zoomed in closer.


| Original Post | Forum Post |

2019/04/18

v1.0.0

128x128 HIPS Icon City Set


HIPS Icon City Set (ICS) is a 128x128 24bpp city graphics mod. This set is a supplement to the HIPS terrain set to make them blend in with the set's terrain. The icons scale with city efficiency. Lower efficiency uses a small hut icon, scaling into high rises as the efficiency rises above 100%. This set is also compatible with the RUCS and EDUT sets as they use the same template.


| Original Post |

2019/04/25

v1.0.0

128x128 EDUT RAILS GUI Set

Readiness Integrated with Levels Set (RAILS) is a 128x128 24bpp graphics mod. It is part of the EDUT template that displays the readiness and level of units. The number of readiness icons displayed represent the unit's level. The colors go from Red, Orange, Yellow, Green, Blue where red is the lowest readiness level and blue is the highest.
The readiness levels are color coded to how that unit performs against other units at its level as well as units who are lower level. This will allow you to make tactical decision when facing an enemy with an unknown readiness level.


| Original Post |

2019/04/27

v1.0.0

128x128 EDUT MUGS Units

Modern Units - The Gold Standard (MUGS) is a 128x128 24bpp graphics mod. uses the EDUT template system. This set includes over 200 images to provide some diversity to the unit tiles in the game. By default, none of the images will replace the existing unit images unless using a custom UDB or re-naming the images to match the unit ID's.

The set also includes several category templates that use the base EDUT templates. This will allow users to copy/paste the images with different backgrounds, allowing you to create blended images if desired.

As of September, 2019, the set includes over 1,000 images to support over 300 unique unit entries. It offers replacement graphics for every default unit in the vanilla version of EDCE.


| Original Post | Update Post |

2019/07/18

v3.0.0
v2.0.4
v2.0.3
v2.0.2
v2.0.1
v2.0.0
v1.4.0
v1.3.0
v1.2.0
v1.1.0
v1.0.0

32x32 Blue Marble Terrain Set

Blue Marble Terrain (BMT) is a 32x32 24bpp graphics mod. This set modifies all fourteen of the original terrain files and replaces them with real satellite imagery taken from the MODIS and VIIRS imaging satellites orbiting at 750km to 850km above the earth. A painstaking amount of effort was made to keep the images as close to their unaltered form with as few modifications as possible.

The Blue Marble Terrain set takes satellite photography from various placed on Earth and converts them into 32×32 tiles. The objective is to create a visual experience that, when viewed from the player’s perspective, makes your map look as close as possible to the view of that map you would get if you were in orbit. Here are several highlights about this set.


| Original Post |

2020/01/29

v1.0.0

Unit Databases

This lists the unit databases for Empire Deluxe Combined Edition.  Please read through any special instructions before using these scripts. Some are tailored for specific events or scenarios and may not work correctly in other situations.

Unit DB’s should be placed in the “[AppData]\EmpireDeluxe\udb\” directory and need to be loaded during the map/scenario setup phase.  Scenarios need to be set up through the scenario editor before the Unit DB will be applied.

Download LinkDescriptionVersion

Seabee Engineers

This Unit DB modifies the way Engineers and Seabees behave.  Engineers can now construct items on shallow and sea tiles.  Seabees act as transports specifically for engineers and no longer perform the actions themselves.


| Original Post |

2019/03/20

v1.0.0

Modern Units

Modern Units is a total unit conversion for EDCE that includes almost 400 unit entries across 20 unit categories. All of the modeling is based on real-world data, tactics, and methodologies to provide as close to a real-life military strategy experience as the game mechanics allow.

  • This set is currently in alpha release and can be expected to have unknown errors and bugs. Use with caution.


| Original Post |

2020/01/22

v0.0.2
Debugging

Below are files to recreate bugs/issues found with Empire.

  • There are no Bug files uploaded currently.