| | |

Modern Units Database – Version 0.0.5

It’s time for the next update to Modern Units Database.  This updated builds on the previous release from last month.  It is available on EDIBLE, or at the bottom of this post.  The update focuses on optimizing the AI as well as fixing a few bugs found during play testing.  I’ve am really enjoying the…

| | |

Modern Units Database – Version 0.0.4a Update

The updated version of the Modern Units Database has been posted for play testing.  You can download it at the bottom of this post or on EDIBLE.  With over 200 hours logged, this is the largest update I have posted for any mod since I originally released MUD or the last update I made to…

| |

Modern Units Database Progress Report

The Modern Units Database update is under way and progress looks good.  The data collection and analysis is a lot faster than I anticipated thanks to all the upfront script preparation I did a few months back.  It is shaping up to be a significant update though.  Let’s do a quick overview of what this…

| | |

Future Units Database – Update 1.0.1

A small update to the Future Units Database has been uploaded on EDIBLE.  The changes are based on feedback on the Steam forum and focuses on balancing the unit set, but doesn’t make any major changes.  If you are using the existing set, you don’t need to update to this version unless you are experiencing…

EDCE Monster Planet – Recon Comparison
| |

EDCE Monster Planet – Recon Comparison

I recently played through a mod on EDCE called Monster Planet written by gryphin.rampant.  One of the items that came up during our recent tournament a few weeks back was around calculations of Recon Spectrum Points (RSP) and why they have such high value.  One of the things I did during my playthrough of the…