I have uploaded version 0.0.5 of the MUD Random Map Generator to EDIBLE. You can view it here. The update consists of back-end changes and is backward compatible with previous versions. I want to give a thank you to dandan who located a bug and helped me test the change sin this release.
I have uploaded the newest version of the MUD Random Map Generator on EDIBLE. You can view it here. The changes are almost all behind the scenes with the biggest change being I have integrated the MUD Random Map Generator into the new MapScript API. This update will automatically generate the map file for you instead of relying on the previous manual process. It also allows integration within the EDCE interface with just a basic understanding of how to compile the in-game scripts.
I have completed an upgrade to the Random Map Generator. It’s available on EDIBLE or with the original REM link here. This change replaces the previous version since the output has not changed and the maps are backward compatible. The main change was meant to improve the performance of the map generation process which was causing some browsers to freeze. This update should provide a much improved experience.
This is the Random Earth Map (REM) Generator. This will randomly generate a map of Earth using data collected from NASA, USGS, and the United Nations. Each map contains approximately 100 randomly selected cities from the World GDP report with values greater than $1Bn. It also draws supplies from the world’s strategic reserves. All locations are drawn using their official GPS locations. Manual tweaks to locations were applied where overlaps occurred.
The generator is meant to work with the Modern Units Database (MUD) available on EDIBLE but you can use the options below to adjust it to support the default unit sets as well.
Starting in 2001 NASA began releasing public, detailed imagery allowing modelers to recreate the Earth in high resolution. The project was dubbed Blue Marble in reference to Earth’s appearance from space. This set represents an attempt to bring that imagery to Empire Deluxe through a full enhancement of the original terrain graphics. It is available for download on EDIBLE or at the bottom of this post.
This set modifies fourteen of the original terrain files and replaces them with real satellite imagery taken from the MODIS and VIIRS imaging satellites orbiting at 750km to 850km above the earth. A painstaking amount of effort was made to keep the images as close to their unaltered form with as few modifications as possible.
It only took a couple of days to find an issue with the recently updated Modern Unit Database. I’ve posted an updated version to EDIBLE. If you downloaded v0.0.1a and already played a few games with it, this version is fully backward compatible and should not affect what you are doing.
As a side note, this release effects a new change I’m making to how I post updates. I will no longer be posting the full version log as I have in the past. Instead, I will be keeping the versions that are not backward compatible but will be overwriting smaller updates. This change is prompted by how the files have been downloaded in the past. Some of the smaller updates have very few downloads, if any at all. It’s also easier to maintain a smaller file list. If this ends up becoming a problem, I will go back to my old method of posting every update as a separate file.
This Random Map Generator is tailored for use with the Modern Units Database (MUD) available on EDIBLE. This will generate a map that utilizes the intended features of this set such as diverse efficiency levels, distance, and terrain diversity.
After Nine Months and 600+ hours of research, planning, development, and graphic design I give you the Modern Units Database, or MUD. It’s available on EDIBLE or by the link at the bottom of the full post.
Have you ever wanted to replay a modern version of D-Day or wanted to play out World War III with modern technology? Now is your chance. The screenshot attached shows an amphibious assault being conducted on the shores of Brazil. This is only one of the many scenarios possible with this set.
The Meer Sea is a fairly new addition to the Empire Deluxe collection and is now available on EDIBLE. The world itself is known to us as the Besaren Campaign. The campaign takes places after the leaders of the great houses are killed under mysterious circumstances during a global conference. Now six of the lesser houses must rise up to fill the void before the entire region descends into anarchy and chaos. The map features a horizontal wrap, efficiency adjustments to stagger starts, two large continents, and a total of 200 cities placed based on locations from the campaign setting.
Version 3.0.0 of MUGS is uploaded to EDIBLE. This update concludes the planned updates as it now fully replaces every unit type in the default EDCE unit set. The total stands at exactly 1,020 tiles supporting 316 unit entries (320 if you include generals, improvements, and cities which are handled separately). This update specifically covers the various space units, missiles, and structures intended to support the previous graphic updates.
For those who played the board game version of World of Nations, you will recognize many of the units and art I used in this set. If you are one of these people, know that I decided to eliminate three staples from that version – Arsenals, Magazines, and Barracks. The reason for this is in EDCE game mechanics, these are lumped into the functionality of cities, and most of these structures exist in cities in real-life so I had to cut them out. Also gone are the Universal Base, Sub Pens, Canals, Helipads, and Border Posts as I couldn’t think of how to differentiate them from similar counterparts through the EDCE mechanics.