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AI Script – Modern Units AI v0.0.1a

Today I have uploaded the first pass at an AI for MUD.  This is posted to EDIBLE in the usual spot.  Note that, like MUD, this is an alpha upload as the set is not yet fully functional so lots of future changes are expected.  It’s also worth noting that the AI is capable of using MUD without this AI script which is why it is packaged separately.

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MUD Update 0.0.3 and Movement Sound Pack

The Movement Sound Pack is a collection of movement sounds for EDCE.  The pack includes 68 sounds recorded from several military and civilian vehicles averaging between 5 to 10 seconds per clip.  There are trucks, tanks, helicopters, bombers, fighters, watercraft, submersed pings, and electronic noises.  The sounds can be mixed and matched to produce a more unique EDCE experience but were specifically tailored to MUD which will also have a parallel update added to EDIBLE.

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MUD Random Map Generator Version 0.0.5 Uploaded

I have uploaded version 0.0.5 of the MUD Random Map Generator to EDIBLE.  You can view it here.  The update consists of back-end changes and is backward compatible with previous versions.  I want to give a thank you to dandan who located a bug and helped me test the change sin this release.

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MUD Random Map Generator Version 0.0.4 Uploaded

I have uploaded the newest version of the MUD Random Map Generator on EDIBLE.  You can view it here.  The changes are almost all behind the scenes with the biggest change being I have integrated the MUD Random Map Generator into the new MapScript API.  This update will automatically generate the map file for you instead of relying on the previous manual process.  It also allows integration within the EDCE interface with just a basic understanding of how to compile the in-game scripts.

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Random Earth Map Version 0.2.0 Uploaded

I have completed an upgrade to the Random Map Generator.  It’s available on EDIBLE or with the original REM link here. This change replaces the previous version since the output has not changed and the maps are backward compatible.  The main change was meant to improve the performance of the map generation process which was causing some browsers to freeze.  This update should provide a much improved experience.

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Map Script – Random Earth Map Generator

This is the Random Earth Map (REM) Generator. This will randomly generate a map of Earth using data collected from NASA, USGS, and the United Nations. Each map contains approximately 100 randomly selected cities from the World GDP report with values greater than $1Bn. It also draws supplies from the world’s strategic reserves. All locations are drawn using their official GPS locations. Manual tweaks to locations were applied where overlaps occurred.

The generator is meant to work with the Modern Units Database (MUD) available on EDIBLE but you can use the options below to adjust it to support the default unit sets as well.

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Blue Marble Terrain (BMT) Uploaded

Starting in 2001 NASA began releasing public, detailed imagery allowing modelers to recreate the Earth in high resolution.  The project was dubbed Blue Marble in reference to Earth’s appearance from space.  This set represents an attempt to bring that imagery to Empire Deluxe through a full enhancement of the original terrain graphics.  It is available for download on EDIBLE or at the bottom of this post.

This set modifies fourteen of the original terrain files and replaces them with real satellite imagery taken from the MODIS and VIIRS imaging satellites orbiting at 750km to 850km above the earth.  A painstaking amount of effort was made to keep the images as close to their unaltered form with as few modifications as possible.

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MUD Update – Version 0.0.2a

It only took a couple of days to find an issue with the recently updated Modern Unit Database. I’ve posted an updated version to EDIBLE. If you downloaded v0.0.1a and already played a few games with it, this version is fully backward compatible and should not affect what you are doing.

As a side note, this release effects a new change I’m making to how I post updates. I will no longer be posting the full version log as I have in the past. Instead, I will be keeping the versions that are not backward compatible but will be overwriting smaller updates. This change is prompted by how the files have been downloaded in the past.  Some of the smaller updates have very few downloads, if any at all.  It’s also easier to maintain a smaller file list.  If this ends up becoming a problem, I will go back to my old method of posting every update as a separate file.