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Map of the Western Continent of Anima, Beyond Fantasy

Gaia is the world of the Tabeltop RPG Anima : Beyond Fantasy.  Today I have added the Western Continent of Anima to EDIBLE and, after a few more minor tweaks, it will be available on the in-game EDCE database as well.  This map is 198 x 323 making it a vertically oriented map.  It may feel and play differently than other Empire maps you are used to playing.  Moreover, the map is set to wrap bother vertically and horizontally which increases the invasion options available to players.

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Map of Afghanistan (2021)

Afghanistan is a landlocked country at the crossroads of Central and South Asia. It is bordered by Pakistan to the east and south, Iran to the west, Turkmenistan and Uzbekistan to the north, and Tajikistan and China to the northeast. Occupying 652,864 square kilometers (252,072 sq mi), the country is predominately mountainous with plains in the north and southwest. It is inhabited by 31.4 million people as of 2020, composed mostly of ethnic Pashtuns, Tajiks, Hazaras, and Uzbeks. Kabul serves as its capital and largest city.

For almost 20 years, Afghanistan was a continuous battleground for armies and insurgents.  In 2020, a new chapter emerged as the Doha Agreement promised to re-shape the future of the conflict.  This map represents the state of Afghanistan as it appears in March 1, 2021.  Efficiency levels for all cities are based on their real-world political influence and strategic value.  The map uses roughly 24,000 tiles to represent 650k square km of territory with the main border crossings into neighboring countries designated along the border.  The map was generated with the Modern Units Database in mind and as a result may require some slight modifications to work correctly with the default unit set.

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Modern Units Database – Version 0.0.5

It’s time for the next update to Modern Units Database.  This updated builds on the previous release from last month.  It is available on EDIBLE, or you can directly download it here.  The update focuses on optimizing the AI as well as fixing a few bugs found during play testing.  I’ve am really enjoying the direction the changes are taking.  In my recent playtests, the AI has gone from aimless zombie to competitive child.  The AI is at a point where it can compete against itself with decent success.  My focus going forward will be competitiveness against human players.

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AI Script – Modern Units AI v0.0.2

I have uploaded an updated version of the Modern Units AI script to EDIBLE. You can download it directly here.  The script is twenty times more complex as the alpha version and draws the unit data directly from the same data set used to create Modern Units Database.  In spot testing, the script has better awareness of the units and capabilities, but may have difficulty performing on lower-end machines.

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Modern Units Database – Version 0.0.4a Update

The updated version of the Modern Units Database has been posted for play testing.  You can download it here or find it on EDIBLE.  With over 200 hours logged, this is the largest update I have posted for any mod since I originally released MUD or the last update I made to it a year ago.  Read the full post if you want a complete listing of the changes.  There is still a lot more to do before I get this into a spot where it can work the way I intended, but I wanted to get this out in its current state in case others find issues I am not already tracking.

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Future Units Database – Update 1.0.1

A small update to the Future Units Database has been uploaded on EDIBLE.  The changes are based on feedback on the Steam forum and focuses on balancing the unit set, but doesn’t make any major changes.  If you are using the existing set, you don’t need to update to this version unless you are experiencing balance issues.

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Enhanced Terrain Set Uploaded

The new Enhanced Terrain Set (ETS) has been uploaded to EDIBLE.  This set attempts to enhance the definition of the default terrain set by improving the depth of the art at closer zoom levels while retaining the same look and feel as the original terrain set when viewed at a distance.  It uses a mix of isometric and top down images like the original set and uses a color and contrast that is slightly darker than the original set.

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Future Units Database Uploaded

The Future Units Database has been uploaded to EDIBLE.  This is a futuristic take on one of the default unit sets already available in-game.  In this version, capital ships hover over the surface of the water while giant walking machines called “Mechs” roam the surface of the planet.  The ever-present danger of nukes and biochemical warfare cause infantry to suit up in hazmat combat suits.  These powerful war machines are led by the presence of a Field Marshal, a walking arsenal controlled by a human commander and an imminent threat to anything standing in their way.

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Island of Harn – Minor Update to v1.0.1

I posted a small update to the Island of Harn map that corrects a few issues found during play testing.  Mainly, there were some cities incorrectly marked as Important Cities, Aleath has been named correctly, and fixed some typos in locations.  I’ve never played the actual Harn campaign setting, on the Empire Deluxe version, so thank you to dandan for the corrections and play tests.  Because this update is small, there isn’t a new upload link.  You can continue to use the original post or find the update map file on EDIBLE.  Luckily, I have not yet uploaded the map to the in-game library, as there is no way to back out changes as far as I know.  That will be done this week.

Island of Harn Map

The Island of Harn is a rough, hazy, forested isle roughly 100 miles off the northwest coast of the continent of Lythia, on the edge of the Haonic Ocean. Compared to other regions of northwest Lythia, Harn is a wild, barbaric land, where pockets of civilization are surrounded by large tracts of wilderness.

Harn’s center is dominated by Lake Benath, a freshwater lake drained by the Thard River. The longest river is the Kald (375 miles), which drains the eastern interior. Much of Harn is hilly. There are four mountain ranges of note: the Felshas, running north-south in central Harn and boasting the island’s highest peaks; the Rayeshas, running east-west along the top of Lake Benath; the Sorkins, running north south along the east coast; and the Jahls in the far north.

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