Some Lessons Learned For Unity Sprites
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Some Lessons Learned For Unity Sprites

As I indicated in my last post couple of posts, I decided to pass along a few of the lessons learned I’ve had from some recent artwork I made for a game using the Unity Engine. I’m specifically referring to the work I did with multi-layered road sprites and the 2 bit supply sprites.  Both…

Working with EDCE Roads is Painful
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Working with EDCE Roads is Painful

For the sake of completeness, I’ve decided to do road networks next.  I knew this was going to be a painful exercise before I got started.  But for the sake of completeness, I wanted to finish out the map-related art in the terrain directory before I moved on to something else more interesting, probably unit…

Miscellaneous Terrain Tiles Released
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Miscellaneous Terrain Tiles Released

I’ve released a small tile set to supplement the city tiles.  These are a 128×128 tile set and it covers the three miscellaneous tiles found in the terrain directory.  The screenshot provided in this post shows how the tiles look next to the city tiles released earlier.  This screenshot comes from the Falklands War scenario…

Rural to Urban City Tiles Released
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Rural to Urban City Tiles Released

I’ve released the Rural to Urban City Tiles set to EDIBLE. I actually posted it over the weekend. This is a graphical tile set that replaces the city graphics in Empire Deluxe Combined Edition. This tile set uses the city efficiency to determine if it is a rural or urban city and will scale the graphics…

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Falklands War AI Released

I’ve put up my first AI script for Empire Deluxe Combined Edition.  This script is born more of necessity than actual interest.  Three days straight of playing the AI and it became obvious that some variation was required.  The default AI simply struggles too much with the high number of starting units to be effective. …

Falklands War (1982) – Beta Playtest Update
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Falklands War (1982) – Beta Playtest Update

Above are some of the highlights from today’s game. I’ve been play testing the new Falklands War campaign and made some modifications which will be uploaded shortly.  One key change is I’ve added the visibility to the exploration mode of the game.  As much as this decision pains me, the AI is just hopeless without…