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SeaBee Engineers Uploaded

I’ve uploaded the SeaBee Engineer Unit Database file.  This is in response Xantam and his request on the official EDCE forum.  You can view the post here. Per the description: How to Use It: Engineers won’t be able to move on sea squares unless loaded to the Seabee. When your loaded Seabee reaches the desired sea/shallow…

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Basic Random Map Generator – Version 1.3 Update

I’ve updated the Random Map Generator to Version 1.3.  This update was mainly to fix the issues with names showing up with squares instead of letters with diacritics.  My choices were to inform the game developer and wait for a fix, apply a regex to modify broken letters, or just hard code a list without…

New Tile Layout – EDUT
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New Tile Layout – EDUT

After about two weeks of revisions, I settled on this layout for the unit tiles.  It’s called the Empire Deluxe Unit Template (EDUT). After searching through the EDCE manual, doing some in-game tests, and searching through the art assets I determined all of the possible status options I could identify without making any code changes. …

Some Lessons Learned For Unity Sprites
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Some Lessons Learned For Unity Sprites

As I indicated in my last post couple of posts, I decided to pass along a few of the lessons learned I’ve had from some recent artwork I made for a game using the Unity Engine. I’m specifically referring to the work I did with multi-layered road sprites and the 2 bit supply sprites.  Both…

Working with EDCE Roads is Painful
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Working with EDCE Roads is Painful

For the sake of completeness, I’ve decided to do road networks next.  I knew this was going to be a painful exercise before I got started.  But for the sake of completeness, I wanted to finish out the map-related art in the terrain directory before I moved on to something else more interesting, probably unit…