Space and Structures Unit Tiles Uploaded
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Space and Structures Unit Tiles Uploaded

I’ve uploaded the 128×128 unit tiles for space units and bases/structures. This is the final set I plan to make for these unit tiles.  They use concepts already used in the Rural to Urban city set and the unit icon templates I made in previous posts.  The only addition to this, aside from the unique…

Naval Forces Unit Tiles Uploaded
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Naval Forces Unit Tiles Uploaded

I’ve uploaded the 128×128 unit tiles for naval units.  This contains the largest set of unique icons I have made to-date.  The main challenge is in finding a silhouette that was different enough to identify the ship when zoomed far away. As you will see if you try it yourself, this wasn’t exactly achieved.  However,…

Air Forces Unit Tiles Uploaded
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Air Forces Unit Tiles Uploaded

I’ve uploaded the 128×128 unit tiles for air units.  This is a fairly small set, impacting only 4 of the default units.  However, they had the most status changes of any unit I’ve modeled so far.  The helicopters were the most challenging due to their landing while loading capability.  In play tests, I was able…

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SeaBee Engineers Uploaded

I’ve uploaded the SeaBee Engineer Unit Database file.  This is in response Xantam and his request on the official EDCE forum.  You can view the post here. Per the description: How to Use It: Engineers won’t be able to move on sea squares unless loaded to the Seabee. When your loaded Seabee reaches the desired sea/shallow…

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Basic Random Map Generator – Version 1.3 Update

I’ve updated the Random Map Generator to Version 1.3.  This update was mainly to fix the issues with names showing up with squares instead of letters with diacritics.  My choices were to inform the game developer and wait for a fix, apply a regex to modify broken letters, or just hard code a list without…

New Tile Layout – EDUT
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New Tile Layout – EDUT

After about two weeks of revisions, I settled on this layout for the unit tiles.  It’s called the Empire Deluxe Unit Template (EDUT). After searching through the EDCE manual, doing some in-game tests, and searching through the art assets I determined all of the possible status options I could identify without making any code changes. …