The Random Earth Map generator is posted. You can access the latest version here or find it on EDIBLE along with its supporting unit set. This is not a final version and contains several bugs, but it works which is why I’ve posted it regardless of the issues.
In my last update, I commented on the need to modify the terrain generator. This is complete and I am fairly happy with the results. However, the various data sets I am using have some nuances to them that have some discrepancies in their GPS coordinates. I decided I want to add some modifications to the script to merge them all under the same method of handling GPS coordinates before I call this a completed script. As a result, this is a beta.
Don’t get me wrong, the maps works just fine in EDCE. But some players will notice that cities are not exactly where they would be expected to go, or how a river curves in a way that seems incorrect, and so on. The perfectionist in me wants to hold myself accountable to fixing these, although a casual player may not even know about them.
Finally, I want to mention that I will be going into maintenance mode for a while. My last updates were all alpha and beta updates, and I owe some updates to them before I start focusing wholly on something new. If the runway for these maintenance tasks goes for more than a few weeks, I’ll post an update to my future modding plans.