Basic Explosions Released
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Basic Explosions Released

I’ve added the Basic Explosions Set to EDIBLE.  The picture shows three different animation types that this set includes.  I’ve updated the animations when attacking, bombarding, and dropping nukes.  These are all at 128×128 definition with matches the resolution all my newer tiles are using. The old explosion animations were just too out of place…

Some Lessons Learned For Unity Sprites
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Some Lessons Learned For Unity Sprites

As I indicated in my last post couple of posts, I decided to pass along a few of the lessons learned I’ve had from some recent artwork I made for a game using the Unity Engine. I’m specifically referring to the work I did with multi-layered road sprites and the 2 bit supply sprites.  Both…

Working with EDCE Roads is Painful
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Working with EDCE Roads is Painful

For the sake of completeness, I’ve decided to do road networks next.  I knew this was going to be a painful exercise before I got started.  But for the sake of completeness, I wanted to finish out the map-related art in the terrain directory before I moved on to something else more interesting, probably unit…

Miscellaneous Terrain Tiles Released
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Miscellaneous Terrain Tiles Released

I’ve released a small tile set to supplement the city tiles.  These are a 128×128 tile set and it covers the three miscellaneous tiles found in the terrain directory.  The screenshot provided in this post shows how the tiles look next to the city tiles released earlier.  This screenshot comes from the Falklands War scenario…

Rural to Urban City Tiles Released
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Rural to Urban City Tiles Released

I’ve released the Rural to Urban City Tiles set to EDIBLE. I actually posted it over the weekend. This is a graphical tile set that replaces the city graphics in Empire Deluxe Combined Edition. This tile set uses the city efficiency to determine if it is a rural or urban city and will scale the graphics…

Empire Deluxe Tournament 2018 – Week Two Finale
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Empire Deluxe Tournament 2018 – Week Two Finale

I’m a little late posting the outcome of the final game of the year.  Unfortunately, as we approached 1200 turns, it was clear we weren’t going to have a winner before the end of the holiday.  On the final day we also decided to look back on the saves from earlier games and reminisce.  One…