I have uploaded version 0.0.5 of the MUD Random Map Generator to EDIBLE. You can view it here. The update consists of back-end changes and is backward compatible with previous versions. I want to give a thank you to dandan who located a bug and helped me test the change sin this release.
Here are the list of changes:
- Fixed a bug where shallow water wasn’t being drawn properly around continents.
- Fixed an issue where the efficiency generation for some cities was causing the game to crash when they were captured.
- Increased the speed at which the mapscript generates the file. The number of timeouts should be reduced except when exceeding the recommended [width][height] ranges.