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Map Script – MUD Random Map Generator

This Random Map Generator is tailored for use with the Modern Units Database (MUD) available on EDIBLE. This will generate a map that utilizes the intended features of this set such as diverse efficiency levels, distance, and terrain diversity.


To use the map generator:

  1. Verify the values below match the expectations for the map you plan to create. If you don’t select a value, the map script will set a value for you.
  2. Click the Create Map button. This may take a few moments to complete.
  3. Depending on your browser settings, you will either be prompted to download a file or be directed to a page with the code.
  4. If you are given a downloadable file, save it and then move it to your game’s map folder (Windows default location is %AppData%/../LocalLow/KBSW/EmpireDeluxe/maps). If you are not able to find your downloaded file check your firewall and anti-virus settings.
  5. If you are taken to a web page of map code, Right click and same page as a file to your game’s map folder. This may register as a HTML file but should load correctly in the game.
  6. Start Empire Deluxe, open the map editor, and verify the map loads correctly.

Use the settings below to tailor your map to your play style and unit database.

Configuration Settings
Map Values: Height:
(Recommended range: 100 – 300)

Width:  
(Recommended range: 200 – 600)

The height exceeds recommended limits. The map script may time out during the generation process.
Map height may be too low for the generator to build a valid map.
The width exceeds recommended limits. The map script may time out during the generation process.
Map width may be too low for the generator to build a valid map.

3 thoughts on “Map Script – MUD Random Map Generator

  1. June 19, 2020 at 8:09 pm
    Permalink

    Is there a way to make the script generate coastal tiles around rivers?

    Reply
    • June 23, 2020 at 2:33 am
      Permalink

      It should be doing this by default. I will verify.

      Reply
    • June 25, 2020 at 4:54 pm
      Permalink

      I found the issue. I’ll be updating the script soon. Thank you for pointing it out.

      Reply

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