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Basic Random Map Generator – Version 1.3 Update

I’ve updated the Random Map Generator to Version 1.3.  This update was mainly to fix the issues with names showing up with squares instead of letters with diacritics.  My choices were to inform the game developer and wait for a fix, apply a regex to modify broken letters, or just hard code a list without…

Basic Explosions Released
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Basic Explosions Released

I’ve added the Basic Explosions Set to EDIBLE.  The picture shows three different animation types that this set includes.  I’ve updated the animations when attacking, bombarding, and dropping nukes.  These are all at 128×128 definition with matches the resolution all my newer tiles are using. The old explosion animations were just too out of place…

Some Lessons Learned For Unity Sprites
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Some Lessons Learned For Unity Sprites

As I indicated in my last post couple of posts, I decided to pass along a few of the lessons learned I’ve had from some recent artwork I made for a game using the Unity Engine. I’m specifically referring to the work I did with multi-layered road sprites and the 2 bit supply sprites.  Both…

Miscellaneous Terrain Tiles Released
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Miscellaneous Terrain Tiles Released

I’ve released a small tile set to supplement the city tiles.  These are a 128×128 tile set and it covers the three miscellaneous tiles found in the terrain directory.  The screenshot provided in this post shows how the tiles look next to the city tiles released earlier.  This screenshot comes from the Falklands War scenario…