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Basic Random Map Generator – Version 1.3 Update

I’ve updated the Random Map Generator to Version 1.3.  This update was mainly to fix the issues with names showing up with squares instead of letters with diacritics.  My choices were to inform the game developer and wait for a fix, apply a regex to modify broken letters, or just hard code a list without…

New Tile Layout – EDUT
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New Tile Layout – EDUT

After about two weeks of revisions, I settled on this layout for the unit tiles.  It’s called the Empire Deluxe Unit Template (EDUT). After searching through the EDCE manual, doing some in-game tests, and searching through the art assets I determined all of the possible status options I could identify without making any code changes. …

Basic Explosions Released
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Basic Explosions Released

I’ve added the Basic Explosions Set to EDIBLE.  The picture shows three different animation types that this set includes.  I’ve updated the animations when attacking, bombarding, and dropping nukes.  These are all at 128×128 definition with matches the resolution all my newer tiles are using. The old explosion animations were just too out of place…

Some Lessons Learned For Unity Sprites
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Some Lessons Learned For Unity Sprites

As I indicated in my last post couple of posts, I decided to pass along a few of the lessons learned I’ve had from some recent artwork I made for a game using the Unity Engine. I’m specifically referring to the work I did with multi-layered road sprites and the 2 bit supply sprites.  Both…