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Worlds of Nations
Worlds of Nations
What we do while we wait for the Game of Nations to resume...
  • EDIBLE | Empire Deluxe CE | Empire Gaming (ETC) | Modding

    SeaBee Engineers Uploaded

    ByThunderous Cadence March 20, 2019

    I’ve uploaded the SeaBee Engineer Unit Database file.  This is in response Xantam and his request on the official EDCE forum.  You can view the post here. Per the description: How to Use It: Engineers won’t be able to move on sea squares unless loaded to the Seabee. When your loaded Seabee reaches the desired sea/shallow…

    Read More SeaBee Engineers UploadedContinue

  • Empire Gaming (ETC) | WoN Updates

    Site Update – EDIBLE Reconfigured

    ByThunderous Cadence March 19, 2019

    I completed a restructure of the EDIBLE database for EDCE. I’m sure if you remember the old database this change is a frustrating one because it adds unnecessary clicks.  But this will make the website much easier to maintain. Like it or hate it, I saw it as a necessary change based on the amount of…

    Read More Site Update – EDIBLE ReconfiguredContinue

  • EDIBLE | Empire Deluxe CE | Empire Gaming (ETC) | Modding

    Basic Random Map Generator – Version 1.3 Update

    ByThunderous Cadence March 17, 2019

    I’ve updated the Random Map Generator to Version 1.3.  This update was mainly to fix the issues with names showing up with squares instead of letters with diacritics.  My choices were to inform the game developer and wait for a fix, apply a regex to modify broken letters, or just hard code a list without…

    Read More Basic Random Map Generator – Version 1.3 UpdateContinue

  • Empire Deluxe CE | Empire Gaming (ETC) | Modding

    Map Script Naming Bug

    ByThunderous Cadence March 16, 2019

    It’s been pointed out that my map script still includes issues with the city naming.  I looked into it and it appears that EDCE doesn’t have multi-language support.  Some characters don’t have issues but others do.  I am going to make a guess that it only supports German and Spanish character sets. When I get…

    Read More Map Script Naming BugContinue

  • New Tile Layout – EDUT
    Empire Deluxe CE | Empire Gaming (ETC) | Modding

    New Tile Layout – EDUT

    ByThunderous Cadence March 13, 2019

    After about two weeks of revisions, I settled on this layout for the unit tiles.  It’s called the Empire Deluxe Unit Template (EDUT). After searching through the EDCE manual, doing some in-game tests, and searching through the art assets I determined all of the possible status options I could identify without making any code changes. …

    Read More New Tile Layout – EDUTContinue

  • Ground Forces Unit Tiles Uploaded
    EDIBLE | Empire Deluxe CE | Empire Gaming (ETC)

    Ground Forces Unit Tiles Uploaded

    ByThunderous Cadence March 12, 2019

    I’ve uploaded the new 128×128 unit tiles for Ground Forces.  This tile set represents the template I plan to use for future unit tiles.  I used real objects for the outline design and the additional texture is meant to help identify it from a distance. For instance, I decided to move away from the iconic…

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  • Progress with Unit Tiles
    Empire Deluxe CE | Empire Gaming (ETC) | Modding

    Progress with Unit Tiles

    ByThunderous Cadence February 24, 2019

    After some tinkering I was finally able to get unit tiles to work.  I learned a couple of important lessons along the way.  But the good news is the new tiles are working, so now it is just a matter of time before I am able to draw them and get them uploaded. More is…

    Read More Progress with Unit TilesContinue

  • Empire Deluxe CE | Empire Gaming (ETC) | Modding

    Unit Icon Limitations

    ByThunderous Cadence February 24, 2019

    It’s only been a day and already I’ve uncovered the main limitation to unit icons – transparency.  It looks like the sprites cannot use an alpha channel and are instead appearing as black.  The game is instead trying to auto scale the images and remove the transparent pixels.  This is surely a choice of the…

    Read More Unit Icon LimitationsContinue

  • EDIBLE | Empire Deluxe CE

    Lessons from the Map Script – Always Comment Code!

    ByThunderous Cadence February 23, 2019

    I had some time this week to look into the comments I got regarding the map script.  Thankfully, I commented a lot of my code when I started this back in October so it wasn’t that hard to track down the problems and provide some fixes.  I’m still leaving it in the script in a…

    Read More Lessons from the Map Script – Always Comment Code!Continue

  • Basic Explosions Released
    EDIBLE | Empire Deluxe CE

    Basic Explosions Released

    ByThunderous Cadence February 19, 2019

    I’ve added the Basic Explosions Set to EDIBLE.  The picture shows three different animation types that this set includes.  I’ve updated the animations when attacking, bombarding, and dropping nukes.  These are all at 128×128 definition with matches the resolution all my newer tiles are using. The old explosion animations were just too out of place…

    Read More Basic Explosions ReleasedContinue

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